When you start your approach lined up on the angle centreline (when) the ship is moving away from you at a 10 degree or so angle to the right of your approach path. For example the Skyhawk never had a 'park brake' (although the RNZAF fitted a park brake for their shore only operations with their A4K).īurner12, I agree with sub17 to get your AUW down by dumping fuel to what he recommends. Please do not use the brakes or have the park brake on when you are carrier landing. Try landing at a lower AUW to help decrease airspeed at OAoA. New pilots usually do several touch and goes before ever arresting on deck. Pity it is not possible to fly carrier approaches without the hook being down. Putting the nose down over the ramp will also raise your hook point increasing the chance of a bolter (missing all the wires with the hook). Your Hornet is not built for that punishment. Navy Flying with the AoA indexer is different, compared to an ordinary Air Force runway landing with a flare at the end. Glad to hear that you are getting some good results with better centreline lineup. "Own Waveoffs" are OK - especially when you are learning. Happier Landings.īurner12, Sorry - missed your question about waving off. Just those things and you will be able to fly better approaches. Just repeat that mantra over and over until touchdown. You may have heard it said as "Meatball, Lineup, Airspeed" where it is always understood in the jet era that 'airspeed' refers to Optimum Angle of Attack. Trim and then use the controls.įly using the carrier pilot mantra - say it out loud if necessary - "Meatball, Lineup & Optimum (AoA). This trim will change slightly when you are on glideslope because less power is being used for descent. The aircraft should keep OAoA when dirty at your trim setting. Practice flying 'dirty' using the indexer at a few thousand feet to get used to that. That is what every carrier pilot aspires to achieve.ĭon't be discouraged if it is difficult - it is. If you can fly the meatball and AoA Optimum then you will have a better chance if on the angle centreline to do an excellent (at least survivable) landing. This would be a classic 'spotting the deck' move. You have mentioned 'forcing' the aircraft onto the deck at a high airspeed perhaps. Probably they have to do about 100 FCLP (supervised by an LSO ashore) before they ever see the deck. After all USN pilots do this before ever setting out for the deck. Getting some practice on a runway flying the AoA indexer will be good value. That is why I have complained :-) elsewhere that one has to fly practice approaches on a runway with the hook down to get the AoA indexer to work properly. To me the whole point of this excellent 'Hornet in the sim' is to fly as best one can a 'navy approach'. Heck if you are not familiar with flying the 'doughnut' then start out with easy and then increase realism as you become more proficient. As you get more practice then try increasing the realism. Try dialing down the realism to the middle position. If you use the 'doughnut' (optimum) in the AoA indexer you will have a better approach because the IAS for your weight will be correct. I would guess that NOT using the AoA indexer for the Optimum Angle of Attack approach (which will give you an airspeed to fly but please use the AoA indexer) may be an issue - especially if the All Up Weight of the aircraft is high - or over the Max. You must be lined up on the centreline of the angled deck. Try out the latest evolution of the RORTOS flight system, already appreciated by millions of users around the world: unprecedented graphics, realistic weather conditions and a REPLAY function that lets you review your flight moves.įor an even more thrilling experience, connect two devices online and activate the multi-screen mode.Burner12, at the moment due to a computer crash & re-install OS I don't have FSX installed to quickly check those airspeed figures for you. WORLDWIDE NAVIGATION and FLIGHT PLAN with 500+ accurate AIRPORTS, DAY&NIGHT CYCLE, weather conditions, AIR SPACES CARTOGRAPHY with over 8,000 WAYPOINTS. Take control, climb into the realistic 3D cockpits and fly the most famous military aircrafts, faithfully reproduced.ĭiscover the REAL WORLD TECHNOLOGY and begin now to plan your flight! The flight deck is only 150 meters long, just enough to stop the aircraft.Īccept the challenge, take on missions in the spectacular scenarios and join the best Top-Gun pilots. Landing on an aircraft carrier is one of the most difficult tasks a pilot has to execute. The most advanced Flight Simulator and Aircraft Carrier Landing System ever created. *** Check also our new "F18 Carrier Landing II Pro" *** Flight simulator for mobile phones: the most advanced flight system ever.
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